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12/5/10
The Marvin Minsky Music Project
The theoretical and engineering works of Marvin Minsky -- who is often called "the Father of
Artificial Intelligence" -- are widely known and cited. However, the role that music plays in his life
and research is a richly revealing and popularly-accessible "hook" for the general public that has
been largely neglected.
As part of a comprehensive anthology of Marvin Minsky's works, ideas, and stories, we are
using an exploration of his life with music as a major organizing thread.
The two works that we envision are:
• Musings: An interactive revision of Minsky's 1981 paper — "Music, Mind, and Meaning"
— that sits atop a substantial multimedia database: video clips, audio, texts and pictures
of Marvin's musical improvisations, compositions, discussions with other musicians
about ideas, relationships with music, gossip and shop talk about music.
• A stand-alone documentary film about Minsky's prodigious musical invention and its
role in his life and thinking.
To create these works, we are drawing from a rich historical collection of multimedia materials
and a core of new materials produced by us.
The main narrative thread will be provided by a series of video-recorded encounters between
Minsky and Prof. Teresa Marrin Nakra, a close friend and former student. Together, they will visit
a number of venues that have significance in Minsky's life, discussing the reminiscences that
these places produce. They will also have sessions at a piano, where Minsky will alternate
between musical improvisations at the keyboard and discussions of musical examples by
others, themes in his paper, and stories from his life.
To complement that material, we will produce recordings of discussions/music sessions of
Minsky together with leading musicians, composers, technologists and entertainers of the 20th
and 21st century.
We anticipate that this project will take 40 weeks to complete, at a cost of $220,000.
EFTA00698873
Marvin Minsky on Music and Thought
Video Clip
On musical genius:
http://db.WaKsint
4 min
Video Clip
Shop talk about Beethoven's Vth:
http://db.WYPW SqIIC
2 min
Video Clip
On Expectation and Jokes in Musical Structure:
http://db.Wz710M
2 min
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MARVIN MINSKY
Marvin Minsky -- a philosopher and scientist -- is universally
regarded as one of the world's leading authorities in the field
of artificial intelligence. He has made fundamental
contributions in the sectors of robotics and computer-aided
learning technologies. In recent years he has worked chiefly
on imparting to machines the human capacity for common-
sense reasoning. His book Society of Mind is considered a
basic text for exploring intellectual structure and function, and
for understanding the diversity of the mechanisms interacting
in intelligence and thought.
Marvin is a co-founder of the MIT Artificial intelligence Laboratory (with John McCarthy) and the
MIT Media Lab (with Nicholas Negroponte).
In 1951 he built the SNARC, the first neural
network simulator. His other inventions include mechanical hands and other robotic devices;
"EUTERP," the first real-time interactive music-performing computer interface; the confocal
scanning microscope; the first digital music synthesizer for musical variations (with E. Fredkin);
and the first LOGO "turtle" (with S. Papert).
Marvin holds a BA in mathematics from Harvard and a PhD in mathematics from Princeton.
A much fuller biography, a bibliography, and list of awards can be found at his website:
http://web.media.mitedul—minsky/minsky.html
TERESA MARRIN NAKRA
Dr. Teresa Marrin Nakra is an expert in the field of Music
Technology, with an emphasis on Computer-Human
Interfaces, Music Perception, and Affective Computing. Her
high-tech interactive conducting experiences ("Virtual
Maestro" and "You're the Conductor") have been showcased
across the United States and Europe in numerous museums,
music festivals, and concert halls. She has has performed
professionally as a conductor and violinist, in various opera,
symphonic, and new music productions.
Teresa founded and runs Immersion Music, a non-profit
organization that provides technical solutions for the
performing arts. She holds a degree in Music (magna cum
laude) from Harvard University and a PhD. from the MIT
Media Laboratory. Teresa currently serves as Associate
Professor of Music at The College of New Jersey in Trenton.
Much more information can be found at her website:
http://www.tcnfedui—nakra/
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Major Tasks
• Marvin expands his 1981 paper, Music, Mind, and Meaning and chooses musical examples.
• Video a series of interviews between Prof. Teresa Marrin Nakra and Marvin Minsky at several
evocative and historically-significant locations, including:
Phillips Andover
Claverly Hall, Harvard
Princeton
The Media Lab at MIT
Marvin Minsky's home
Michael Hawley's home
Teresa Nakra's home.
• Locate, acquire and digitize relevant archival materials, including:
Marvin's own vinyl, tape, and disclavier recordings of his musical inventions
Tod Machover's videotaped musical interviews with Marvin
historical photographs, published articles, interviews, radio and TV programs
video and audio tapes made by others.
• Video a series of interviews with several leading musicians, composers, technologists and
entertainers (at locations yet to be determined, with or without Marvin). Likely participants
include:
Bono
(songwriter, vocals)
David "The Edge" Evans
(guitar, keyboard, vocals)
Quincy Jones
(composer, conductor, trumpeter)
Mad Kimura
(composer, violinist)
Karl and Margaret Kohn
(pianists)
George Lewis
(jazz trombone)
Tod Machover
(composer, cellist)
Steve Reich
(composer, performer)
Frederic Rzewski
(composer, pianist)
La Monte Young
(composer)
Penn & Teller
(magicians, comedy)
Michael Hawley
Ken Perlin
Curtis Roads
Alan Kay
Ray Kurzweil
David Levitt
Stephen Smoliar
• Edit the film.
• Build an interactive application (e.g. iPad) from this database of content.
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Production Timetable
Marvin rewrites and expands Music. Mind. and Meaning.
week 1
week 32
Film the primary conversations between Marvin and Teresa.
week 1
week 14
Rough-edit each conversation and pull the best scenes.
week 1
week 15
Film the interviews with selected luminaries.
week 6
week 24
Rough-edit each interview and pull the best scenes.
week 6
week 25
Rough assembly of the master film.
week 1
week 26
First edit of the master film.
week 26
week 28
Fine edit of the master film.
week 28
week 32
Research, discovery, and outreach for historical media.
week 1
week 29
Gather and digitize historical film, video, audio, and pictures.
week 1
week 30
Conceptual design of the Interactive App.
week 1
week 12
Alpha v 0.1 of the Interactive App interface -- minimal content.
week 12
week 18
Alpha v 0.2 of the Interactive App interface -- medium content.
week 18
week 24
Alpha v 0.3 of the Interactive App interface -- most content.
week 24
week 30
Beta v 0.4 of the Interactive App interface -- all of the content.
week 30
week 36
Release v 1.0 of the Interactive Book.
week 36
week 40
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Time Strategy in Brief
Film the conversations between Marvin and Teresa in a relatively short time frame.
Film the interviews with other luminaries over a longer term, as their schedules permit.
Process the relevant archival materials as they are obtained.
Work with Marvin to interweave conversational and musical clips with his Music, Mind, and
Meaning text expansion immediately and allow as long as it takes.
Quickly lay out a draft of the interactive app and refine it as pictures, etc. come in.
Complete the interactive app within eight weeks of the end of shooting.
Complete a rough edit of each video interview within one week of shooting.
Pull best clips and add to a rough edit of the master film as they become available.
Complete a final edited film within six weeks of the end of shooting.
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The Production Team
MARGARET MINSKY
Margaret Minsky is an internationally-known researcher in the field of haptic interfaces
(computational interfaces that simulate objects that you can touch and feel), as well as a
contributor in computer graphics, and educational technology. She developed the first technique
for creating haptic textures as part of doctoral research at the MIT Media Lab. Her research has
been published in conference proceedings and book chapters in the fields of computer graphics,
haptics, mechanical engineering, and and educational computation and has served on
numerous conference program committees including Siggraph.
Dr. Minsky directed research at Atari Cambridge Laboratory and Interval Research Corporation,
and now works as a consultant.
CYNTHIA SOLOMON
Cynthia Solomon is a computer scientist, educator and an inventor of the Logo programming
language for children. She has been engaged -- along with Seymour Papert, Marvin Minsky,
and others -- in foundational research on children constructing knowledge with computers.
Holding an MS in Computer Science from Boston University and a doctorate in Education from
Harvard, Solomon was Director of Atari Cambridge Research Laboratory, a founder of Logo
Computer Systems, and author of numerous papers and books. She has been a full-time
technology teacher in private and public schools.
BRIAN BRADLEY
Brian Bradley is an independent filmmaker with over thirty years' experience making interactive
multimedia and immersive media spaces. When a student at MIT, he enjoyed classes with
Marvin Minsky and other luminaries of the artificial intelligence community.
DAVID WILLIAMS
David Williams is an independent audio engineer with decades of experience in music. He has
worked on numerous award-winning productions including projects for WGBH and Ray
Kurzweil's Singularity project.
BILL LICHTENSTEIN
Bill Lichtenstein is an award-winning print and broadcast journalist and documentary producer.
Lichtenstein is president of the independent media production company, Lichtenstein Creative
Media. His honors include a Peabody Award; a Guggenheim Fellowship; eight National
Headliner Awards; a Cine Golden Eagle award; and a United Nations Media Award. He has
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produced numerous television and radio shows, including the series "The Infinite Mind" and
"Voices of An Illness", and has taught investigative journalism at The New School. He holds
degrees from Brown and the Columbia School of Journalism.
BETSY CONNORS
Betsy Connors is an artist and educator in holography, photography, and video. She is a former
lecturer at the MIT Media Lab and founder of ACME Holography, one of the only private
holography labs in the Boston area. A former fellow with MIT's Center of Advanced Visual
Studies, Connors has taught and exhibited her work throughout the world. Locally, her
photography has been exhibited at the ICA, her video work has been broadcast on public
television, and she is a founding director of the former Boston Film Video Foundation. She holds
degrees from the Ecole de Beaux-Arts and the MIT Media Lab.
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Appendix A
A Long-Term Goal: The Omnibus Minsky
What We Want To Present About Marvin
Marvin Minsky is a mobile, portable machine of thought and invention who has brought himself
to individual students and rapt interactive audiences for decades. He is a terrific writer. His
speaking is performance, improvisation, and engagement with individuals. Sometimes he
engages with particular audience members as they ask questions, sometimes with the people
he is speaking about as he wraps ideas around stories of people. His speaking voice and
gesture are memorable. In short, he is a very interesting man.
Marvin has asked us how we can bring his work further into the world, to bring more of himself
to more people.
Many paths already lead to Minsky: live lectures and panel discussions, radio and TV
appearances, teaching, web sites, interactive multimedia, printed publications, YouTube,
podcasts, and chance encounters on the street. Anyone pursuing information about AI, robotics,
music, psychology, childhood learning, future technology, life extension, storytelling, or science
fiction will eventually encounter Marvin.
However, we have identified a few problems that diminish Marvin's presence in The Cloud.
Problems, Problems
The first problem is that much of his work is unavailable to the general public. Three of his
books are out-of-print. Many of his publications have never appeared on-line. Several articles
were published in obscure or now-defunct journals that cannot be found in even the largest
libraries. Most of his entertaining lectures, keynotes, and Q&A sessions that were recorded in
audio or video form are not yet on the web in any form. Some of what exists is hidden behind
pay-walls.
The second problem is that access to what materials are available is very fragmented and
scatter-shot. Marvin's books pull a great deal of material together, embed them within a
common context, and even provide a history and meta-commentary that adds meaning to the
individual parts. However, most of his works are floating around in almost a loose-leaf fashion,
stripped of context. There is no expert knowledge that points to what should next be seen, and
no set of tools that connects meta-commentary and history to a poor isolated paper. There is no
Master Index that interconnects the total body of work and provides useful and entertaining
ways to navigate through it.
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Solutions, Solutions
We want to make the entire corpus of Marvin Minsky's works available and accessible to the
general public.
We want to create a definitive Master Index that facilitates easy and entertaining access.
And, we want to create a set of new works that will serve as exciting entry points to Marvin's
world, extending the reach and impact of his ideas, and making the experience of discovery
more rewarding.
The Omnibus Minsky's First Three Areas of Concentration
Taking that model, we envision three new creations that are needed to fit together with Marvin's
existing books (Computation: Finite and Infinite Machines, Perceptrons, The Society of Mind,
and The Emotion Machine), his papers, his website, and those of his lectures and conference
talks that are informally available on the web. These new creations will be: a music project; a
popular book; and a revised edition of the interactive Society of Mind.
Marvin Minsky Music
As described in the attached proposal, the Marvin Minsky Music project explores the role of
music in Marvin's life, opening a gateway into his research, philosophies, and artifacts from his
life. The primary products of this exploration will be a documentary film and an interactive
multimedia book.
Best Written Works Collection
Marvin will edit a popularly-oriented book of collected best work -- approximately twenty papers
-- with a new forward and afterword for each paper. This will be distributed be in print as well as
a straightforward e-version. A more ambitious version of this work will include selected lecture
transcripts.
We have collected Marvin's writings from published and less visible sources, and made a first-
pass selection of the papers, interviews, and memoirs that will be included. We have also
collected a set of lectures that have been previously transcribed (but never edited), and several
that have never been transcribed.
Society of Mind Interactive
Another active project is a revised version of the interactive Society of Mind made with Voyager
in 1992. The CD is has long been out of print and the technology to play it has all but vanished
from the earth, but it was a delightful and playful thing. The new version might keep the size,
look and feel, and all the assets of the original (the full-text of the book, commentaries, a tour of
Marvin's Living Room, embedded movies, an Ideas Index, and the ability to add personal
annotations to the text). Or, we may update the presentation to accommodate today's larger
screen sizes and include some new material. This new interactive book could take the form of
an iPad app, a cross-platform app, or a Web environment.
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Models for The Omnibus Minsky
The collective published works by and about Richard Feynman provide a model for us
particularly because each work provides a different access point "according to the way a person
has already met Feynman". Also, Feynman was a great friend of Minsky and they shared a view
of the world: that iconclastic genius is commonsense and fun.
Some books that provide models or are related in content include: R. Trivers' 2002 book of his
seminal papers with fore- and afterwords, Natural Selection and Social Theory; Feynman's 1996
and 1997 collections of lectures and anecdotes Six Easy Pieces and Surely you're Joking, Mr.
Feynman; K.C. Cole's 2009 book about Frank Oppenheimer and the Exploratorium And
Something Wonderful Happens.
A model for the music documentary is the movie In Search of Memory about Eric Kandel.
The Society of Mind Interactive DVD is its own model, it is one of the best interactive e-books
ever made.
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Appendix B
More Resources for Minsky and Music
Background on Minsky's relationship with music
Hockenberry Video Clip: Hockenberry/Minsky 5 min: http://dbit/s28t4Aw
Radio and TV programs, including BBC radio commentary 22 min• http://web media.mit edu/—minsky/
alramp3 (Music 0->2:00, Emotions 2:00->11:30, Music 11:30->22:00)
Music, Mind, and Meaning paper: http://web media mit edu/—minskyipapers/MusicMindMeaning html
Published interview with Otto Laske• http://www.aaai org/ojs/index.ply/aimaga7inekticle/view/1009/927
Published interview with Curtis Roads: Computer Music Journal, Vol. 4, No. 3
Themes from Music, Mind, and Meaning collected by T. Nakra
Themes from "Music, Mind and Meaning" could first be refined (some culled, some modified) and then
fleshed out with real music examples. Each fleshed-out theme could comprise a comprehensible unit in
and of itself. Here's my basic list:
Themes from Minsky on Music, Mind and Meaning
1. Why do we like music? Why do we have music, and let it occupy our lives with no apparent reason?
(When no idea seems right, the right one music seem wrong.)
2. Debunking the false notion of universals in music
3. Listening to music engages the previously acquired personal knowledge of the listener.
4. Music theory is not only about music, but about how people process it. (Yet not through MRIs!)
5. Sonata as Teaching Machine
a. This whole section is great and could be realized as an animation — perhaps someone like Golan
Levin could be contacted to make such a thing?
6. The nature of musical memory
a. Themes might not be repeated verbatim from memory, but can be recognized when heard. The music
itself teaches us a way to hear it.
7.What use does music have?
a. Syntax
b. Space
c. time
8. The role of composers and conductors
9. Rhythm and Redundancy
10. Sentic significance
11. Theme and Thing
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