HOUSE_OVERSIGHT_015523.jpg
Extracted Text (OCR)
Morality Games 311
Psychologists and economists sometimes take this “norm” as given, without asking
where it comes from, and a naive reading of Trivers would lead one to think that we
should be sensitive to the magnitude of the initial favor and whether it is
manipulative.
However, according to the above model, reciprocity is the Nash equilibrium,
even if the favors are not evenly matched or manipulative, since, in equilibrium, we
are neither sensitive to such quantitative distinctions nor to whether the initial reci-
procity was manipulative, unless these facts are commonly known.
Self-Image Concerns. People sometimes play mental tricks in order to appear to
themselves as pro-social. For example, in an experiment, subjects will voluntarily take
on a boring task to save another subject from doing it, but if given the option of pri-
vately flipping a coin to determine who gets the task, they often flip—and flip, and flip
again—until the “coin” assigns the task to the other subject (Batson, Kobrynowicz,
Dinnerstein, Kampf, & Wilson, 1997). Why would we be able to fool ourselves and
not, say, recognize that we are gaming the coin flip? Why do we care what we think
of ourselves at all? Are there any constraints on how we will deceive ourselves?
Such self-image considerations can be explained by noting that our self-image can
act as a simple proxy, albeit an imperfect one, for what others think of us, and also that
we are more convincing to others when we believe something ourselves (Kurzban,
2012; Trivers, 2011). This explanation suggests that the ways we deceive ourselves
correspond to quirks described throughout this section—for example, we will absolve
ourselves of remaining strategically ignorant even when it is easy not to, or be con-
vinced that we have done good by voting, even if we cannot swing an election.
Framing Effects. Whether we contribute is highly dependent on the details of the
experiment, such as the choice set (List, 2007) and the labels for the different
choices (Ross & Ward, 1996; Roth, 1995). Such findings are often taken as evidence
that social preferences cannot be properly measured in the lab (Levitt & List, 2007).
We believe a more fruitful interpretation is simply that the frame influences
whether the laboratory experiment “turns on” our pro-social preferences, perhaps
by simulating a situation where cooperation is expected (Levitt & List, 2007).
One-Shot Anonymous Giving: We give in anonymous, one-shot settings, such as
dictator games. We also sacrifice for others in the real world when there is no chance
of reciprocation: Heroes jump on grenades to save their fellow soldiers or block the
door to a classroom with their bodies to prevent a school shooter from entering
(Rand & Epstein, 2014). This is often seen as evidence for a role of group selection
(Fehr & Fischbacher, 2003).
However, an alternate explanation is that we do not consider the likelihood of
reciprocation (Hoffman et al., 2015), as described above. To explain the laboratory
evidence, there are two more possibilities. First, subjects may believe there is some
chance their identity will be revealed and feel the costs of being revealed as selfish
are greater than the gains from the experiment (Delton, Krasnow, Cosmides, &
Tooby, 2011). Second, we again emphasize that learned or evolved preferences and
ideologies are expected to be applied even in novel settings to which they are not
optimized.
HOUSE_OVERSIGHT_015523