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Cap’n Crunch. An article about Draper in Esquire in 1972 had, for instance, inspired
two teenagers named Steve Jobs and Steve Wozniak to start their first company to
build and sell little phreaking boxes. Woz later recalled nervously meeting the Cap’n
one day in California. He was a strange, slightly smelly, and extremely intense
nomadic engineer. “I do it for one reason and one reason only,” the Cap’n huffed to
the writer of that Esquire article, who was a bit baffled why a grown man would find
whistling into phones so appealing. “I'm learning about a system. The phone
company is a System. A computer is a System. Do you understand? If 1 do what I do,
itis only to explore a System. Computers. Systems. That's my bag,” he said. “The
phone company is nothing but a computer."!#°
I’d heard about the Amsterdam conference in the 2600 hacking circles, somewhere
between the debates about circuit boards and which company was best for the
relatively new service of email. The gathering was organized by group of Dutch
computer geeks who published their own magazine, Hack-Tic. I sent an email to the
founders. One of them, a man with the improbably exotic name Rop Gonggrijp, sent
back an irresistible reply. “On August 4", 5t and 6 we’re organizing a three-day
summer congress for hackers, phone phreaks, programmers, computer haters, data
travelers, electro-wizards, networkers, hardware freaks, techno-anarchists,
communications junkies, cyberpunks, system managers, stupid users, paranoid
androids, Unix gurus, whizz kids, warez dudes, law enforcement officers
(appropriate undercover dress required), guerilla heating engineers and other
assorted bald, long-haired and/or unshaven scum,” the invitation began. Data
travelers? Electro-wizards? Warez dudes? | had to go. “Also included,” the note
continued, “are inspiration, transpiration, a shortage of showers (but a lake to swim
in), good weather (guaranteed by god), campfires and plenty of wide open space
and fresh air.”
In those early days of the Internet, there was only the barest tickle of a commercial
instinct at work. If anything, most of the people at places like 2600 or Hack-Tic were
profoundly anti-commercial. They were hobbyists, as entranced by role-playing
games like Dungeons and Dragons as by their clapped-together, often unreliable
digital machines. It was no accident that firms like Apple had emerged from groups
with names like The Homebrew Computer Club, names that suggested a rooty, self-
defining hippy ethos. Everyone you met in that world fell pretty squarely into one of
those weird-by-weirder categories Rop Gonggrijp had listed in his email. Their
relaxed, nerdish temperament was reflected in the design of the Internet itself -
open, generous, easy to manipulate, emotional at times in debates over protocols,
freedom loving. The net design was, as well, a reaction against the systems that
troubled all of us most. Like AT&T, say, which was closed, stingy, and tough
(therefore enjoyable) to manipulate.
Jon Postel, the American engineering and programming genius who had helped
write some of the essential original protocols of the Internet, summed up this point
130 “The phone company”: Secrets of the Little Blue Box, Ron Rosenbaum, Esquire
Magazine (October 1971)
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